I’ll admit the first few hours were frustrating as my mind struggled to wrap itself around the system. While not being a normal twin-stick shooter or simply having the weapons matched one-to-one with the orientation of the ship feels unnatural, eventually the in-between path Song of the Deep takes does grow on you. The direction you pull the stick though is the direction your weapons fire. Momentum can carry it through the water, even after you have pulled the analog stick in a different direction. Merryn’s submarine takes time to turn around. This doesn’t mean they are directly connected to the front of the sub however. Aiming and movement are one in the same.īe it the claw or the different torpedoes you eventually find in your travels, aiming your weapons is controlled with the movement of your submarine. And right away one of Song of the Deep’s most unique gameplay aspects rears its peculiar head. The first thing Merryn finds is a claw she attaches to her submarine and can use to pick up objects, break wooden barriers, and even hit enemies. Like any Metroidvania, the gameplay largely involves exploring areas, finding new weapons and tools, and using those to access new areas. Either way, combining the narration with the vibrant, beautiful art of the environment, it’s clear from the moment the game starts just how much heart and devotion Insomniac poured into it. For better or worse (depending on how you felt about Child of Light), Song of the Deep never pushes quite that far, and is instead satisfied telling a more tradition children’s story. In terms of both tone and presentation, it’s easy to draw comparisons to Ubisoft’s iambic-pentameter-uttering RPG, Child of Light. The entire game is doled out through excellent narration, evoking a child-like sense of magic as the plot unfolds like someone is reading you a children’s book. While searching for her father, Merryn learns about and uncovers the history behind two ancient races that once lived in the ocean: the Merrows (mermaids) and the technologically advanced Fomori. It’s only when Song of the Deep turns to focus more on combat that it then struggles. Relying on these aspects, the game excels. It has an interesting and diverse map to explore, complete with plenty of secrets stashed away in its depths.
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Heart-felt and beautiful, Song of the Deep is essentially a picture book full of clever puzzles.
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From there, Merryn finds herself in a world of perilous caves, underwater forests, grand ruins, and sea monsters. When her father fails to return from a fishing trip though, she builds a submarine and dives beneath the waves to rescue him. For Insomniac, that project is Song of the Deep.Ī sidescrolling Metroidvania game, Song of the Deep places players in the shoes of a young girl, Merryn, who has grown up listening to the wondrous stories her father tells about the ancient kingdoms at the bottom of the ocean. With digital $10-$20 titles now more accepted than ever, studios can take risks and try smaller creative projects. Over the past few years it’s arguable the line between indie games and non-indie games has become blurred.